SGI
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AI squad != 0
We're getting an error in-game.
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Player/PlayerOrbitBodyInfo.cpp(187) squad != 0
This occurs when a unit, such as a carrier, is given the minelayer roletype but not any squadrons that can turn into mines. Error will only occur when AIs are involved.
This seems like a flaw design in Sins. Fix until they fix the code: https://github.com/StargateInvasion/SGI/commit/d06ed81e6b8d3e957f1833abe285aa570a734863