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Importing iGibson Scenes to Habitat 2 SImulator

Open Ayush8120 opened this issue 3 years ago • 2 comments

Hey,

I've been working on a project that utilizes iGibson scenes in an iGibson Simulator. However, I would like to compare how these scenes work in another simulator like habitat 2.0. Is there any way I can import these scenes in Habitat 2.0 , as they use .glb formats for their scene representations, while iGibson has stored the data in urdf file formats. Any help would be highly appreciated!

TIA 😄

Ayush8120 avatar Jan 10 '23 07:01 Ayush8120

hi @Ayush8120, we used igibson scenes in habitat for our work housekeep: https://github.com/yashkant/housekeep which could be useful.

yashkant avatar Jan 11 '23 18:01 yashkant

Hey @yashkant ,

Thanks for your reply. Yes, I checked HouseKeep. If I'm not mistaken you guys have taken the empty igibson interactive scenes and then loaded objects according to your task definition, right?

I tried running it but the code shows an error, some functions that you used aren't compatible with habitat-sim 0.2.1 (which you've mentioned installing) like : get_articulated_object_root_state(object_id)

I'm sorry if it's asking for too much, but could you please guide me to some documentation of your code to help me figure out how to understand your code flow properly? (I'm very new to this domain). Any explanation related to your codebase would be extremely useful to me.

Thanks for replying :-)

Ayush8120 avatar Jan 11 '23 19:01 Ayush8120