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Re-instantiating environment within a loop

Open zubair-irshad opened this issue 5 years ago • 1 comments

I am re-instantiating TurtlebotNavigateSpeedControlEnv in a for loop. In the headless, display_ui =false mode, I get the following error at finish loading shaders:

terminate called after throwing an instance of 'zmq::error_t' what(): Address already in use

It seems like the environment is not terminating correctly before re-instantiating. Is there a way to terminate the environment after a loop is finished?

zubair-irshad avatar Dec 30 '19 18:12 zubair-irshad

Looks like it's similar to #22

fxia22 avatar Jan 09 '20 23:01 fxia22