GibsonEnv
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Re-instantiating environment within a loop
I am re-instantiating TurtlebotNavigateSpeedControlEnv in a for loop. In the headless, display_ui =false mode, I get the following error at finish loading shaders:
terminate called after throwing an instance of 'zmq::error_t' what(): Address already in use
It seems like the environment is not terminating correctly before re-instantiating. Is there a way to terminate the environment after a loop is finished?
Looks like it's similar to #22