phyxed-2d
                                
                                
                                
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                        A 2d physics engine with fixed-point support.
Phyxed 2D
Phyxed is a 2D physics engine with support for fixed point math.
It's still very early in development.
References
Relevant or interesting physics links:
- http://www.dyn4j.org/2010/01/sat/
 - http://www.dyn4j.org/2011/11/contact-points-using-clipping/
 - https://code.google.com/archive/p/box2d/downloads
 - https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
 - http://rasmusbarr.github.io/blog/dod-physics.html
 - https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
 - http://www.codercorner.com/blog/?p=1207
 - https://github.com/kroitor/gjk.c
 - https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
 - http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/
 
License
Public Domain / MIT. See end of file for license information.