Squall Leonhart

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with Jan 28th update of the compatiblity pack, 8bit storage is now emulated without crashes, but there are still opengl side issues that lead to odd black strobing and flicker.

Jesse Natalie already fixed the issue at the compatibility pack end, VKon12 works now ![image](https://github.com/Themaister/parallel-rdp/assets/1098176/0a9b1a01-6681-41da-a510-478bd853c46c)

What you want is to compare across forks, this is not a bug in the repo or the software.

Many games are currently broken when 32bit Engine is enabled, behavior varies with some black screen hangs with a VI rate into infinite, others throw an error message.

Aidyn Chronicles has the above issue, but won't boot if you disable ABL (which at the present time is the only way to solve the recompilers block linking stutters) so...

its because the currently used Toolchain is not the XP compatible Toolchain, that can be easily fixed.

Need to use EnumProcessModules instead of K32EnumProcessModules too, its not a significant change and the behaviour is the same afaik

the status of XP and Vista support are not confirmed either way as yet.