Squall Leonhart

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Actually, apologies but its this one https://github.com/libsdl-org/SDL/issues/6478 The current dkms-nintendo driver only supplies the motion data as a dev/input/event

https://github.com/libsdl-org/SDL/pull/7697 was first added to SDL 3.0 to partially (not fully) mitigate the udev rule with read access is still required to get the sensor. https://github.com/libsdl-org/SDL/pull/8336 backports the change to...

This appears to be a general issue with your specific notebook and Prime support, which is outside of the scope of the Cemu issue tracker, you should look at configuration...

send the log with the crash info in it, this one looks like its from a fresh start.

issue should have gone to https://github.com/cemu-project/cemu_graphic_packs/issues

Trap team was tested in https://github.com/cemu-project/Cemu/pull/971

This game has never worked properly and noted as such on the Wiki

it is playable, just not on Mac where geometry shaders do not exist currently. https://github.com/cemu-project/Cemu/issues/447