Squall Leonhart

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Yeah, swap the RSP to interpreter, or Parallel-RSP if your pc can't handle the pj64 one in interpreter, though from your list of games i only had a memory action...

Aidyn chronicles wasn't RSP, its the 32bit engine option, this also likely applies to the Zelda games which fail to boot with it on atm too, already covered in #2300

You didn't configure the input plugin to use the buttons on that controller.

CF3 + 2200 VI Refresh seems to achieve the correct results.

if 2200 is still too fast, reduce it to 1800, the CF3 at 1500 makes the game too slow and the croc hardly ever catches up

its due to advanced block linking.

Save state is bad, there is no fixing it.

The current master can load states that it has made, as well as states made by PJ64 1.6 back in 2006.

Your state was broken because of https://github.com/project64/project64/commit/15175d3fe25a642c5fee32229153dc96f876f0e6 it cannot work on any version of pj64 (and states made on master shouldn't be expected to work on 3.x or 2.x or...

there is clear and apparent differences to the hex contents of the state you have made and both the ones i have that work that work against your claim that...