Sprytile
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Crash when exporting as FBX after performing a bevel on a painted starter cube
Having an odd issue in the latest Blender release (downloaded on Sunday 9th July - it may have existed before this, not sure as I have only just picked your plugin up).
To replicate use the starter cube, set it up as you do in your basics starter video on Youtube. Then paint each face with a texture (mine was 64x64 in a 32x32 world). Once painted select two points vertically on the cube, bevel the edge to 0.3, then bevel each corner point of the bevel once again by 0.1, so the flat edge is transitioning into a 1. bevel, a .3 bevel and then a final .1 - one corner should have this tapered curved edge. this should wrap the sprite texture around the curve (instead of painting after which will result in replicating the middle of the tile used when painting the bevel).
After this, export as .fbx, scale 0.50 and it should instantly crash and close without an error. If you save as a .blender file after the bevel, exit and reload it doesn't crash. To test I wouldn't recommend saving at all, just straight up export as an fbx.
There are some python errors generated when doing this. I would share the asset but the error only happens without saving.
If any more information is of use please let me know!
Thanks for the detailed bug report, I'm sure it will help. Will look into this.
Sorry it's taken me this long to get back to this bug. I'm trying to bevel and export to FBX but I'm not getting the crashes. If possible, can you try this again with the latest version of Sprytile? Thanks.