NeoEditor icon indicating copy to clipboard operation
NeoEditor copied to clipboard

Rewrite material system with c++11 in mind to prevent memory leaks

Open Sponk opened this issue 9 years ago • 1 comments

The current implementation is using malloc/free manually which might cause memory leaks especially when materials are shared between meshes and entities.

Sponk avatar Jun 04 '16 10:06 Sponk

Depending on how urgent, and if I'm able to get Neo building, I could maybe have a go at this.

BitPuffin avatar Jun 08 '16 12:06 BitPuffin