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Redstone wire make spam depth-first processing
I am currently running
- SpongeForge version: spongeforge-1.12.2-2838-7.1.10
- Forge version: 2838
- Java version: 1.8.0_241
- Operating System: Window Server 2012 R2
Issue Description : it spam this log before server stop working
(hard to happen) it happen when someone use redstone (hard to happen) redstone loop (very easy to happen) when put redstone wire more than 2x2
I try with 1,000 to 3,000 max process-depth it just delay to happen doesn't fix at all
*******************************************************************
Maximum block processing depth exceeded! */
*******************************************************************
Sponge is still trying to process captured blocks after 500 iterations of depth-first processing. This is likely due to a mod doing something unusual. Tick{NeighborNotification} */
PhaseContext : */
- Source: SpongeLocatableBlock{blockState=minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none], position=(-158, 65, 363), worldReference=world} */
- SourceBlock: Block{minecraft:redstone_wire} */
- SourcePos: BlockPos{x=-158, y=65, z=363}*/
- NotifiedBlockState: minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]*/
- NotifiedPos: BlockPos{x=-157, y=65, z=363} */
Phases remaining : */
- Phase: Tick{NeighborNotification} */
Context: */
- Source: SpongeLocatableBlock{blockState=minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none], position=(-157, 65, 363), worldReference=world} */
- SourceBlock: Block{minecraft:redstone_wire} */
- SourcePos: BlockPos{x=-157, y=65, z=363}*/
- NotifiedBlockState: minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]*/
- NotifiedPos: BlockPos{x=-156, y=65, z=363}
Do you have any of the Redstone optimizations enabled?
Do you have any of the Redstone optimizations enabled?
If in sponge/global.conf = not at all
now my guess is only quark mod