SpongeForge
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PSI desync
I am currently running
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SpongeForge version: spongeforge-1.12.2-2838-7.1.7-RC3826
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Forge version: 1.12.2-2838
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Java version: 1.8.0_191
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Operating System: Win10
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Plugins/Mods: -AutoRegLib-1.3-30 -jei_1.12.2-4.15.0.268 -Psi-r1.1-77 -RedShark-1.12.2-1.0.4
Issue Description Upon obtaining PSI's CAD (the main tools in the mod) it will start "bouncing" in your hand and the energy bar on the right will behave weirdly (Like a client-server desync) Everything works fine without sponge so i'm reporting this here
https://gist.github.com/Smolk14/f583f3cc00904f8c3b2f59047d1c1366
[Server thread/DEBUG] [io.netty.util.internal.ThreadLocalRandom]: -Dio.netty.initialSeedUniquifier: 0xd1c18f2081e4d276
Can't find anything useful at all <(")
weird
[16:18:45] [Server thread/TRACE] [FML]: Registry: 4117 psi:cad_assembler ItemModBlock{Name=null} [16:18:45] [Server thread/TRACE] [FML]: Registry: 4118 psi:programmer ItemModBlock{Name=null} [16:18:45] [Server thread/TRACE] [FML]: Registry: 4119 psi:psi_decorative ItemModBlock{Name=null}
this issue still seems to be a problem, its still occurring on our server
Could you list step by step and the absolute bare minimum setup required to reproduce this apparent desync? Does this only happen with the item rendering where the item's functionality is otherwise not different? For understanding: I have literally no clue what the item is supposed to do or how to use it or know what to expect from it.
I have done more research on this subject some time ago, and i will share it once I get home
Ok so to reproduce the bug you need to obtain a cad (gun looking thing with a 3d model) form the creative imventory then place down a spell programer and make some simple spell in it (press "c" in game for spell tutorial) after that right click the programer with a spell bullet, load it into the cad using a cad assemebler block and upon rightclicking the cad with a loaded spell your energy bar on the right will not go down clientside.
as for the code side of things PSI used to work a few years ago, linking the commit i belive broke compatibility below https://github.com/Vazkii/Psi/commit/fbb49ceca536472bbf028eb7c41a1a331fdaf385
Any hope of getting this issue fixed?
The problem still exists
solved by go back r1.1-64.
What additional information is still needed?
Still a problem