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Implement scaling for display entities
Implements #setScale for Display Entities since they allow for scaling in 3 directions.
How does this differ from setting the scale through the Transform or is it just a different way of doing the same thing?
How does this differ from setting the scale through the Transform or is it just a different way of doing the same thing?
Effectively it's the same thing. Interpolation keys still effect the entity. This PR simply implements a method that already exists but has no implementation.