NT-RPG
NT-RPG copied to clipboard
Rework item damage output calculation
Class Damage = merged damage value from classes/races, either sum, or max additionally there should be one more configuration option which will cover states where a player has item in hand having additional item attribute generic.damage
- IGNORE - generic.damage value will be ignored and Class Damage will be prioritized (=current implementation)
- OVERRIDE - overrides Class damage if present on an itemstack
- SUM - Class damage + generic.damage
- MAX - damage = max(Class damage, generic.damage)
#137 - random damage ranges
- On spigot add support for mmo items