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Rework item damage output calculation

Open NeumimTo opened this issue 6 years ago • 1 comments

Class Damage = merged damage value from classes/races, either sum, or max additionally there should be one more configuration option which will cover states where a player has item in hand having additional item attribute generic.damage

  • IGNORE - generic.damage value will be ignored and Class Damage will be prioritized (=current implementation)
  • OVERRIDE - overrides Class damage if present on an itemstack
  • SUM - Class damage + generic.damage
  • MAX - damage = max(Class damage, generic.damage)

NeumimTo avatar Dec 13 '18 15:12 NeumimTo

#137 - random damage ranges

  • On spigot add support for mmo items

NeumimTo avatar Mar 02 '20 19:03 NeumimTo