NT-RPG
NT-RPG copied to clipboard
Split Arrow damage from projectile_damage
Current state:
projectile_damage is the only way to improve arrow damage as characters level. This has the undesired effect of making Snowballs overpowered.
Future state: Split arrow damage into it's own category similar to weapons and give configuration options accordingly; if possible allow the same method for multiple arrow types as well. Example:
properties: [
arrow_damage_bonus: 3
]
"minecraft:arrow;damage=5"
minecraft:arrow;damage=11;model=Diamond Tipped Arrow"
Into file ItemGroups.conf - add configuration node
ProjectilesSimilar to Weapon section
Projectiles: [
{
ProjectileClass: Arrows
Projectile: [
minecraft:tipped_arrow
somemode:whatever
]
Properties: [
arrows_damage_bonus
arrows_damage_mult
]
}
]
Again if we could name it that would be cool too; would eliminate the need for mods :nerd_face:
That wont happen for 1.12, like i just dont want to deal with such feature yet. I really want sponge to update so i can use model nbt.
Makes two of us so i don't blame you boss