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Split Arrow damage from projectile_damage

Open SirFancyBacon opened this issue 5 years ago • 4 comments

Current state: projectile_damage is the only way to improve arrow damage as characters level. This has the undesired effect of making Snowballs overpowered.

Future state: Split arrow damage into it's own category similar to weapons and give configuration options accordingly; if possible allow the same method for multiple arrow types as well. Example:

properties: [
     arrow_damage_bonus: 3
]

"minecraft:arrow;damage=5" minecraft:arrow;damage=11;model=Diamond Tipped Arrow"

SirFancyBacon avatar Aug 09 '20 15:08 SirFancyBacon

Into file ItemGroups.conf - add configuration node Projectiles Similar to Weapon section

Projectiles: [ { ProjectileClass: Arrows Projectile: [ minecraft:tipped_arrow somemode:whatever
] Properties: [ arrows_damage_bonus arrows_damage_mult ] } ]

NeumimTo avatar Aug 09 '20 21:08 NeumimTo

Again if we could name it that would be cool too; would eliminate the need for mods :nerd_face:

SirFancyBacon avatar Aug 10 '20 15:08 SirFancyBacon

That wont happen for 1.12, like i just dont want to deal with such feature yet. I really want sponge to update so i can use model nbt.

NeumimTo avatar Aug 18 '20 19:08 NeumimTo

Makes two of us so i don't blame you boss

SirFancyBacon avatar Aug 18 '20 19:08 SirFancyBacon