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rendering issue with infinity armor and sword

Open xtrux opened this issue 5 years ago • 15 comments

my infinity armor on my server is red for some reason but in singleplayer its normal. looks like this when on my server. image but with same modpack on singleplayer it looks normal like this image

it only happens on this world too.

xtrux avatar Apr 01 '19 19:04 xtrux

It looks kinda cool like that. Can we call it a feature? >.>

SpitefulFox avatar Apr 01 '19 21:04 SpitefulFox

is it a bug. it happens on my client only, it also looks like this image

xtrux avatar Apr 01 '19 21:04 xtrux

Which version of Avaritia is this?

SpitefulFox avatar Apr 01 '19 21:04 SpitefulFox

1.11 image im on 1.7.10

xtrux avatar Apr 01 '19 21:04 xtrux

Hm. I honestly don't know enough about opengl to figure out why it's showing showing red in multiplayer like that. Sorry. :c

SpitefulFox avatar Apr 01 '19 22:04 SpitefulFox

im going to try disabling fastcraft and see if it fixes

xtrux avatar Apr 01 '19 23:04 xtrux

k so i updated to 1.13 of avaritia in my custom infinity evolved server and it still happens. the glitch also happens with the cosmic shader in immersive engineering.

xtrux avatar Apr 22 '19 17:04 xtrux

this bug appears to also happen in most packs happens in project ozone 3 except when im in galaticraft dimensions image image

xtrux avatar Jul 02 '21 19:07 xtrux

would the fact the server is being hosted off the same pc be relevant? the bug also happens with the cosmic shader from Immersive Engineering

xtrux avatar Apr 04 '23 23:04 xtrux

i have done some more debugging because everytime i play modded mc i see this and get dissapointed because the sword looks so cool when its not bugged. i have found out that when world time exceeds 65536, the sword turns red. this happens in 1.12.2 and 1.7.10

xtrux avatar Jul 14 '23 20:07 xtrux

Whoa. Good find. I'd put out a fix for the 1.7.10 version, but the forge sdk for 1.7.10 broke a long time ago and I don't know how to fix it.

SpitefulFox avatar Jul 15 '23 00:07 SpitefulFox

ah rip, im learning java at some point so im gonna try to make my own patch for the 1.12.2 version because it drives me mental.

xtrux avatar Jul 17 '23 16:07 xtrux

It looks cool. But you played in your own sever and had that rendering problem?

Dinhhokhanhnhat avatar Aug 29 '23 14:08 Dinhhokhanhnhat

im pretty sure the rendering problem is caused by the animation tick getting linked to the world time tick or something, which causes it to error once the world tick time reaches the 16 bit integer limit. figured this out by doing stuff like /time set 0 and time set 65536 etc

xtrux avatar Aug 29 '23 14:08 xtrux

im pretty sure the rendering problem is caused by the animation tick getting linked to the world time tick or something, which causes it to error once the world tick time reaches the 16 bit integer limit. figured this out by doing stuff like /time set 0 and time set 65536 etc

I think you should attribute the time?

Dinhhokhanhnhat avatar Aug 30 '23 14:08 Dinhhokhanhnhat