Spike
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Development Instructions
Overview
While it's great that parts of the app are open source, it's tricky to help contribute without being able to do a build locally to test features. Could docs be added with instructions on how it could be possible to compile and test locally, with the fact in mind a developer would need FlashBuilder and the sorts?
Thanks.
+1 to above! I'm a developer who would love to help out with workload wherever possible. Thanks.
Personally I think Spike should leave the Adobe implemented UX and shift to more native swift project, but more documentation is a good first step.
/cc @miguelkennedy