Sebastien Speierer

Results 216 comments of Sebastien Speierer

Hi @leomessi17 , Not really sure to understand how to reproduce this on my end. Could you maybe share a stripped down version of your python script that exhibits this...

Hi @belcour , Thanks for opening this PR and looking into this. IIRC the reason for not supporting textured roughness in this plugin is that the precompute tables `m_external_transmittance` and...

Hi @belcour, Those are indeed viable solutions. We orgininally thought of fitting polynomials to this high dimentional table that could then be evaluated analytically. This would be more elegant than...

Hi @jaybhanushali99, We will need a bit more information about your system to help you debug this issue (e.g. OS, compiler version, variant used, ...)

Hi @jojo96 , Does this also happen if you run the same code in a simple Python script?

I suppose it is failing at a specific line in the code above?

I will need your scene file to test this on my end. Or is this happening with any scenes?

Can you try with `raw=False` in ```img = film.bitmap(raw=False).convert(Bitmap.PixelFormat.RGB, Struct.Type.UInt8, srgb_gamma=True)```?

Not sure to understand how you've got it to work now. So should we keep investigating this?

Hi @pjessesco , What's do you mean by "can't optimize"? Are the resulting gradients wrong?