Speedwagen

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I think I got it to boot. Switched to software mode and the display looks like this haha. ![parsecd_ebcamlJqsw](https://github.com/elishacloud/dxwrapper/assets/110987088/f6303dd1-a0df-464c-8676-f7c1c3dcc0d6) [dxwrapper-arx.log](https://github.com/elishacloud/dxwrapper/files/13174769/dxwrapper-arx.log)

I miss read this and the issues displayed are actually related to the D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT and not specifically the the texture formats.

found a potential solution. https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkFormat.html https://github.com/doitsujin/dxvk/pull/1661 https://github.com/Joshua-Ashton/d9vk/pull/155#issuecomment-500135920 which involved adding the format to d3d9_format.cpp. Ran a build and now I am being presented with memory allocation failures. [arx_d3d9.log](https://github.com/NVIDIAGameWorks/dxvk-remix/files/11619472/arx_d3d9.log) Not sure...

This fix did not work. The error messages disappeared but the models were still not showing up. I found that this issue was reported back in 2005 - **(2) "all...

There should be bars where the circle is. ![arx_rPjQBbwKSh](https://github.com/NVIDIAGameWorks/dxvk-remix/assets/110987088/097d0197-8ed3-4233-9903-2cc015fb1948) If need be I can supply a trace file.

I should also clarify that I am using Arx Libertatis 1.1.3 and running the 64bit executable. If the game is running in windowed then the raytracing will not work.

after troubleshooting I have found that the objects not being rendered are due to the objects being in another render target. **info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a...