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Add loadouts for vehicles

Open Sparker95 opened this issue 6 years ago • 2 comments

Quote from Sebastian:

when you re-color vehicles in the garage and export you get this:
_veh = createVehicle ["rhs_bmp1p_msv",position player,[],0,"NONE"];
[
    _veh,
    ["rhs_sand",1], 
    ["9p135_hide_source",1,"crate_l1_unhide",1,"crate_l2_unhide",1,"crate_l3_unhide",1,"crate_r1_unhide",1,"crate_r2_unhide",1,"crate_r3_unhide",1,"wood_1_unhide",1]
] call BIS_fnc_initVehicle;

Sparker95 avatar Jun 23 '19 14:06 Sparker95

I don't understand, title says loadouts, but comment is about recoloring vehicles?

billw2012 avatar Apr 26 '20 13:04 billw2012

No it's more advanced, you can hide/show different vehicle parts as I understand.

Sparker95 avatar Apr 30 '20 23:04 Sparker95