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With extended information enabled, the game can crash upon far look

Open gebulmer opened this issue 2 years ago • 4 comments

With EXTENDED_INFO enabled, there appears to be some form of stack buffer overflow after examining a monster during a lengthy session

This warning from the changelog is relevant:

Disabled the extended farlook information as using it repeatedly ends up corrupting mons[] over time, causing game instability. Re-enable it by uncommenting EXTENDED_INFO in config.h.

I figured it's worth opening an issue about it because hardfought appears to have it enabled

Do you have any suspicions as to where the problem lies?

gebulmer avatar Sep 14 '21 20:09 gebulmer