Barnaby Keene

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This may shed some light on the situation: https://forum.sa-mp.com/showthread.php?t=663302&highlight=YSI+slow

My Scavenge and Survive gamemode used to have a 5 minute startup sometimes and never had any issues, I'd just place players into a queue and await the server to...

(tip: if you use three backticks around your code/logs instead of one, your newlines will be preserved and it will become a lot more readable)

Maybe [this](https://github.com/pawn-lang/YSI-Includes/blob/124840dd79b099b705d093eee00ba3cc1afba760/YSI_Visual/y_commands/impl.inc#L387) error message could be improved to hint the solution then.

No, the `inline` function happens in the future.

What if you check if pawn-memory is available with `#tryinclude` and use that for dynamic allocation? The only issue with that is the include may exist in the compiler's path...

The default shortening for textdraw functions is `TD`, try using `OnPlayerClickPlayerTD`

I don't see how this makes sense in the Streamer plugin, it would fit better in a new plugin.

I suggested this a while ago but I forgot about it, it was back when I made that zipline script. A function to grab the distance to a line is...

That would be more like a rectangular voronoi treemap, which I believe is used in the original Doom engine's BSP streaming algorithm (or something similar). So your highly populated areas...