rePatch-reLoaded
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Saving issue
Hello I tried repatch with Max Payne, I moved the data folder in a new location. I can play the game but when I want to save, it doesn't work. I think it still wants to save in ux0/data/Maxpayne not in the new data folder's location. Same with Gtasa Is it a solvable problem? Thanks
Yeah, updating files works fine but when programs create a new file they try to do it in ux0:/data/.../ but it fails because the folder doesn't exist anymore.
Same thing happened to me with reVC and the txd.img and txt.dir because i moved the data directory to uma0: To work around this i made an empty directory (ux0:/data/gtavc/models) to let it create the files and then moved them over to uma0: later. The same workaround should work for saves too.
Obviously the ideal way would be to redirect created files to reData, but no idea if it's possible.
Yeah I have the same issue with Vice City and Fallout 2 CE in Fallout 2 CE I am unable to load or save the game, but starting a new game works.
I'd say it's pretty much unusable for homebrew right now.