Logistics-Pipes-2
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Energy and Fluid Transfer Using Item Transfer Code
I've seen where you wrote that fluid transfer is on your list for down the road.
I think the original LP implemented fluid transfer using temporary mB-sized fluid containers as items. These items were created and destroyed in the pipe network as fluid entered and left the network.
The same could be done for energy packets using a battery icon or a sparkling item of some sort (or anything, really, if the packet is just another item). I like the idea in the original LP of using different colors for different power types (red for RF/Tesla, something else for EU). There are additional power APIs in the modded ecosystem since the first LP implemented power so implementing power could be more challenging.
If you use the item transfer code for energy and fluids, the only code you'd have to implement is the input/output code.
energy needs to be done using lazers
@loordgek nothing HAS to be done in a specific way. Once we are ready for energy trabnsfer, ill attempt at designing a system thats more interesting than plain old lazers.
And yes The plan for liquids is to use Container objects for them just like old LP did. That way we dont need to make anything EXTRA special for liquid routing.
But liquids and especially energy are a thing of the future. Items come first.
👍
Yup, if the items aren't working, the fluid containers as items wrong work, either! Keep up the good work.
The benefit of transferring fluids as ephemereal fluid container items was that you could transfer the fluids via a pair of EnderStorage Ender Chests connected with Inventory System Connector Pipes.