Maybee Rezbit
Maybee Rezbit
I'm guessing I need a stack pointer that remains valid until HashLink is shut down? The issue is the dynamic library is a collection of functions the software calls upon....
Oh that is true... given the information I provided I think that would work pretty well. I do have some performance concerns, as I forgot to mention the HashLink functions...
I see this has been discussed somewhat before in #492 which just [assigns directly](https://github.com/HaxeFoundation/hashlink/commit/2d0419e7b6f52c854402ba2f1b7aa239ced0e815#diff-76b4d6ef0f7d9c2a6855e1ef7b0f7c94ddc68fcca2cdcd69e6d2b9007c279fdeR318) to `stack_top` at the start of the scope that calls into Haxe. This reminds me of...
Apologies about this! I think I may have fixed this already in my uncommitted build (which is completely broken and unusable in other ways atm), so it should be fixed...
Yes, this is normal, you can see my comments about it here: https://github.com/RobertBorghese/Haxe-UnrealEngine5/issues/3#issuecomment-1264933322 As mentioned there, unfortunately all of the warnings come from hxcpp, a required library for compiling Haxe/C++...
Added feature so export occurs based on whether the override comes from an extern class. Haxe should be able to do all the type checking to ensure it matches the...
It should be converted to(?): ```haxe var tempBool = array.length > 0; if(tempBool) { if(array[0] > 100) tempBool = array[0] == 111; else tempBool = true; } if(tempBool) { //...
Thank you for the thorough code review!! Apologies for the lack of a proposal, I will create asap! 👍
> Happy to merge this once Reflaxe/C# is working! 💦💦💦 ... it works... just uhh... 💦 need to use a VERY RESTRICTED subset of Haxe code 💦💦💦 *an `EnumFlags` argument...
Apologies for the delay! You need to install the `nightly` branch: ``` haxelib git reflaxe.cpp https://github.com/SomeRanDev/reflaxe.CPP nightly ``` And also use `Test.hxml` to run tests: ``` haxe Test.hxml ``` Use...