Blender_BSP_Importer
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This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
- [ ] sin - [ ] triangle - [ ] square - [ ] sawtooth - [ ] inversesawtooth - [ ] noise
rgbGen wave is not implemented because the wave functions aren't implemented.
Mirror shader stages aren't implemented. Shader attribute portal needs to be recognised. Maybe implement alphaGen portal too.
Adding a virtual file system will remove the need of unpacking all the map data. Supporting multiple base paths will be much easier too once the virtual file system is...
Id tech 3 deluxemaps refere to a texture storing an averaged light incident vector, which is used to get normal mapping on lightmapped surfaces in some id tech 3 engines....
It would be handy if you could set different base paths for different games, so you don't have to overwrite them everytime you want to load a map from a...
Will add this to the import dialog. - DX Format - OpenGL Format - Skip Edit: Also needs a dropdown for the shader reload UI.