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This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.

Results 21 Blender_BSP_Importer issues
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- [ ] sin - [ ] triangle - [ ] square - [ ] sawtooth - [ ] inversesawtooth - [ ] noise

enhancement

Skyportals aren't implemented

enhancement

rgbGen wave is not implemented because the wave functions aren't implemented.

enhancement

Mirror shader stages aren't implemented. Shader attribute portal needs to be recognised. Maybe implement alphaGen portal too.

enhancement

Adding a virtual file system will remove the need of unpacking all the map data. Supporting multiple base paths will be much easier too once the virtual file system is...

Id tech 3 deluxemaps refere to a texture storing an averaged light incident vector, which is used to get normal mapping on lightmapped surfaces in some id tech 3 engines....

It would be handy if you could set different base paths for different games, so you don't have to overwrite them everytime you want to load a map from a...

enhancement

Will add this to the import dialog. - DX Format - OpenGL Format - Skip Edit: Also needs a dropdown for the shader reload UI.