godot-polygon2d-fracture
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A few thoughts
Hi there! Great projects that gives me a lot of idea!
It could be interesting to
- move all library code into an addons/ folder so it can be easily imported to godot (possibly via the asset lib)
- add a .gitattributes to export only the addons/ folder like [some other project do][https://github.com/bitwes/Gut/blob/master/.gitattributes]
- If possible (via shader maybe?) to have sprites on top of the polygons (unclear what i mean i know)
- Maybe show little minimal example that work for each features in the README.md
I'd be interested to help for some of that!
Sorry for the late reply. Those are some good ideas but currently, I am really busy with my game (that is actually using this tool) and so I don´t really have time for anything else... Maybe in the future when I have more time again we can discuss this further ;)
You can already have sprites/textures on polygons and fracture them and it will work. Or do you mean something else in your 3rd point?