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[Tracking] Higher value loot to put into mimics

Open Sollace opened this issue 1 year ago • 2 comments

I want to make it so mimic chests generate with higher value loot in them. So for example, when you open a chest for the first time and the game decides it's going to be a mimic, it would insert an additional (1) item in there that would make fighting the mimic worth it.

Y'all are welcome to suggest the items that should be included, so long as it's something that doesn't normally appear in generated chests or is more valuable than what you'd normally expect to see.

Sollace avatar Oct 13 '24 19:10 Sollace

One of the ideas is to have enchantments that are inversions/variants of the typical enchants.

i.e. Ice Aspect and Lava Walker

Some more options:

  • Axe with Bleeding: Hitting enemies heals you
  • Sword with Sucking II: Swinging without hitting anything pulls mobs towards you
  • A shovel (or rusty frying pan) with percussion: Hitting a mob creates a loud "DONG" and a pressure wave that hurts all surrounding enemies for smaller amounts the further they are away from you.

Sollace avatar Oct 13 '24 19:10 Sollace

Here's Two Other Inverted Enchants,

Rot [?]

Max Level: V Inverse Of: Smite Effect: Deals Great Damage To Living Entities, Like Pigs, Cows, Villagers, Pillagers, And The Likes. (not other ponies, that'd throw off pvp)

Light

Max Effect: I Inverse Of: Heavy Effect: Increases The Speed Of A Pony Wearing It.

EternaDash avatar Oct 13 '24 20:10 EternaDash