SolidUtilities
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Different utilities that simplify development in Unity3D.
Unity changed styles names so In unity 2022 dropdown doesn't work. [link](https://github.com/Unity-Technologies/InputSystem/pull/1730/files) Closes https://github.com/SolidAlloy/SolidUtilities/issues/8
In Unity 2022.3 they fixed typo in style name. https://github.com/Unity-Technologies/UnityCsReference/commit/da51b77dce790fa867436bec018bfd56e464cec4#diff-d4e399fabac0c73f6f6580b4c4094492ab460619fb45fe621764230982beefd3 Closes #8
This is ok now: private static readonly GUIStyle _closeButtonStyle = GUI.skin.FindStyle("ToolbarSearchCancelButton"); https://github.com/SolidAlloy/SolidUtilities/blob/71ceb90f6a772d5a74a9357d5f1a801e6b0bea8f/Runtime/Helpers/GUIHelper.cs#L9 Otherwise results in error.
``` Assembly 'UnityEditorInternals' has non matching file name: 'UnityEditorInternals2019.dll'. This can cause build issues on some platforms. UnityEditor.GenericMenu:CatchMenu (object,string[],int) ``` Building a unity project that includes this as a dep...
I like to use IReadOnlyDictionary types when passing around dictionaries that shouldn't be modified by the code that's receiving them, but SerializableDictionary didn't implement the interface. It was, however, a...
I'm using Unity 2022.2.1f1 I've also tried to instanciate a new Icons Database, but it also loses the reference to the script after a recompile.