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Generic UnityEngine.Objects

Results 6 GenericUnityObjects issues
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Two of the compilation errors in the ScriptableObject example are easy to fix. Just need to include have `using SolidUtilities;` instead of `using SolidUtilities.Attributes;` ![image](https://user-images.githubusercontent.com/28845261/180945388-3d20bddf-0f25-4002-a779-b8609e6c6fd0.png) ![image](https://user-images.githubusercontent.com/28845261/180945453-2e1e900e-991a-4601-bb53-00db08d506f2.png) I don't know where...

![image](https://user-images.githubusercontent.com/28845261/174435191-ee71a62b-01b8-4c56-a69b-fc6204181134.png) *Unity is only able to load mdb or portable-pdb symbols. Packages/com.solidalloy.generic-unity-objects/GenericUnityEditorInternals.pdb is using a legacy pdb format.* *Unity is only able to load mdb or portable-pdb symbols. Packages/com.solidalloy.generic-unity-objects/OdinInternals.pdb is...

To overcome an issue with the inability to use internal generic UnityEngine.Objects, I tried adding the IgnoresAccessChecksTo attribute when emitting assemblies. This seems to be working at least for [these...

bug
help wanted

Hey, pretty much new to this package (and C#, but not programming itself). I have that usecase where I need my SO to be generic, but Unity does not really...

I've just installed this through the package manager and it shows this error when I Try to use the Creatable attribute or [CreateGenericAssetMenu]. It doesn't let me create anything, my...

Hi, I'm back again with an issue :D Hopefully you are fine :) ## Summary Generic MonoBehaviour doesn't show up in context menu of Add Component. ![image](https://github.com/SolidAlloy/GenericUnityObjects/assets/87333145/30b5d986-8494-4f9f-8f59-de1dcfcd3f8d) ## Steps to...