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MasterPlan is a project management software / visual idea board software. It attempts to be easy to use, lightweight, and fun.

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On MacOS, Cut/Copy/Paste all use CTRL+X/C/V, instead of CMD+X/C/V when operating on text. It would be nice to use the native clipboard for these operations when possible :^)

Platform: Windows When trying to move tasks which have subtasks only the major task will be moved. The subtask will stay in place. I use the major and subtask system...

Currently (at least on Windows) if you have a High-DPI display, everything will appear blurry because the DPI scaling isn't handled properly.

When trying to compile using `go run ./` the following errors display: ``` github.com/veandco/go-sdl2/gfx: build constraints exclude all Go files in C:\Users\Plazm\go\pkg\mod\github.com\veandco\[email protected]\gfx github.com/veandco/go-sdl2/img: build constraints exclude all Go files in...

I just built MasterPlan. All went well, except for the fact that there are some really bad text glitches in some places: ![image](https://github.com/SolarLune/masterplan/assets/121138331/378e0cdf-5a9c-415e-93a6-cd0a1928599a) ![image](https://github.com/SolarLune/masterplan/assets/121138331/efb992ea-70b8-40e3-9e3d-fea8a32d4c5c) It doesn't appear everywhere though: ![image](https://github.com/SolarLune/masterplan/assets/121138331/9f4ec430-02a7-4462-9abd-1e097b50a3a7)...

When building on Ubuntu 22.04, additionally to `zenity` and `libx11-dev`, also these packages were needed: - `libsdl2-ttf-dev` - `libsdl2-image-dev` - `libsdl2-gfx-dev` Reference: - https://github.com/veandco/go-sdl2

Working on the Microsoft Surface, all interaction is treated as left-mouse-click, and this program requires a mouse plugged in. When working on a windows laptop, I have a similar issue...

Windows 10, compiled myself with a lot of help from my study buddy chatgpt. I see some error output but the console window closes too fast to read it.

First of all, thanks for making `masterplan` I've been enjoying it a lot :) I use it more for general organization of stuff than for making games but it's still...