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A Golang library for random map generation for games.

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- [ ] Add pathfinding to allow the user to be able to ensure connectivity between rooms. To be specific, this should probably be a standalone library that dngn makes...

For dngn images~ ![dngn](https://user-images.githubusercontent.com/4733521/47975754-fadd6e80-e063-11e8-932c-f05d8110eddf.gif) ![dngn0 2](https://user-images.githubusercontent.com/4733521/48660612-68e94480-ea19-11e8-8f4d-b378fa64dabe.gif)

I changed a handful of things. Mainly - Changed how the random number generator can have a seed passed to it, to follow more modern patterns, and simplicities. - Broke...

Hello! I'm building a random dungeon with `GenerateRandomRooms`, but when it connects the rooms it uses a width of only one tile. With the wall tiles forming corners, this causes...

The `FilterByValue` function was never there, it's `ByRune` at first, and later changed to `FilterByRune` :)