travelnet
travelnet copied to clipboard
network of teleporter-boxes that allow easy travelling to other boxes on the same network (Mod for Minetest)
When multiplaying Minetest in LAN, the movement of others players is halted when one has open the text input of Travelnet nodes. This happens at least when the player hosting...
Fixes #55 Create a new hidden node, place it in the top half of the travelnet on creation, and remove it on deletion
I named a elevator with 1 space and the other with 2 spaces. When I tried to go from one elevator to the other, I was just teleported to my...
Now config.lua uses minetest.conf settings for variables that would normally be configurable, instead of containing only hard-coded settings. The settingtypes.txt file included with this pull request describes the settings following...
Compatibility with MT/MTG 5.0.0 and above: - Use translation system from MT 5.0.0+: - Remove `intllib`. - Use `minetest.get_translator`. - Convert all `.po` files into `.tr`. - Use `mod.conf` for...
It's a wonderful Mod :-) We use it a lot in our Minetest-Projects with young People for "traveling", easy ways to set Travel-Networks ... .... an a new Idea: to...
2019-03-31 07:45:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'travelnet' in callback on_playerReceiveFields(): Invalid position (expected table got nil). 2019-03-31 07:45:12: ERROR[Main]: stack traceback: 2019-03-31 07:45:12: ERROR[Main]: [C]:...
Also, change from passive to active voice when reasonable, to sound less ambiguous and less boring. Also, remove trailing spaces to prevent trivial diff entries on later PRs due to...