Sam Nelson

Results 15 comments of Sam Nelson

Did you remove the lines: ``` ``` from the Shader.Tasks project file per my above screenshot? Oh wait a minute, I think I gave you misinformation earlier... I think you...

I just tested the `DirectX12WinFormsApp` project runs on the branch I gave you before... by "3D Viewer" did you mean the `DirectX12GameEngine.Editor` project? That's not building for me and I...

If you are willing to use the project I named before, I should be able to help you get it building and running like so, _at least_: ![image](https://github.com/Aminator/DirectX12GameEngine/assets/12654413/8af1bcef-70d4-4e54-92aa-8214aff4b994) This means...

In case it helps anyone reading this, I came across this issue today, after upgrading xUnit from `2.4.1`, to `2.5.3`. The abstract methods pointed to were already marked up with...

I had a try reproducing it in a small, simple scenario, but was unable to - so I'm inclined to agree with @jzabroski, it's likely due to corruption of working...