mk48
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Mk48.io ship combat game
Suggested by `Akagi` Solves the battleship vs. sub problem without being as unrealistic as having non-homing torpedoes hit deep subs.
Requested by lapfed255#4189
The game currently relies on tooltips to communicate extra information, but they don't show on mobile. Suggested by Mr Man
While expanding the infrastructure to other regions, using Kubernetes instead of AWS could improve data privacy and infrastructure portability. To be clear, the current infrastructure is fine for the current...
- Could potentially jam inbound, radar guided weapons - Could appear on radar/sonar as different type of ship Suggested by: u/whittileaks - EMP pulse: disables steering, shooting, flying, etc. nearby/within...
In addition to WebSockets, should support WebRTC, because the server sends complete updates and it doesn't matter if the transport is unreliable.
Flagship
The first ship in a fleet, that is the ship that creates the fleet, is designated the _flagship_ of the fleet. The flagship is marked with a visual cue (e.g....