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Secondary weapons

Open finnbear opened this issue 3 years ago • 2 comments

Many ships have small weapons that (currently) are not implemented

Suggested by: BB TRIPZ, Godzilla, EWOK PILOT

finnbear avatar May 23 '21 16:05 finnbear

Boats typically have more smaller weapons and those weapons typically shoot much faster. This would require a different mode of control (not clicking/tapping once for each tiny bullet) and maybe a simpler model of them (not a whole entity/contact for each tiny bullet).

caibear avatar Jan 05 '22 00:01 caibear

It should be noted that the current GUI doesn't support more than one type of any given kind/subkind combination (like weapon/shell) on a ship.

A workaround (suggested by Camo) is to make the secondary weapons fire automatically, without GUI intervention.

finnbear avatar Jun 11 '22 22:06 finnbear