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view navigation

Open mozg4D opened this issue 1 year ago • 3 comments

Is there an existing issue for this feature request?

  • [X] I have searched the existing issues

Is your feature request related to a problem?

Unfortunately view navigation is a pain in orca slicer, especially for large objects It would be nice to implement the following:

  1. Orbit: about mouse cursor in world space (I point with cursor on specific location on object and orbit about that point)
  2. Pan: should depend on distance from cursor in world space to camera (should feel like I click and drag the view like my cursor is linked to an object)
  3. Cam FOV should not depend on size of build volume / should be static 55deg (now FOV is weird for large build volumes)
  4. Scroll to mouse cursor in world space
  5. zoom to mouse cursor in world space with right mouse button

Which printers will be beneficial to this feature?

All

Describe the solution you'd like

Same as view navigation in Cinema4D

Describe alternatives you've considered

No response

Additional context

No response

mozg4D avatar Apr 15 '24 18:04 mozg4D

Being able to switch between perspective/isometric mode would also be cool. And hotkey customization would be useful as well.

Ataraxia-Mechanica avatar Apr 16 '24 00:04 Ataraxia-Mechanica

+1 on the Hotkey customization, or a way to link USB Joystick/ Input device to a navigation function, i could use the Force Feedback joystick from 1000 years ago to be useful again.

icariantk avatar May 10 '24 00:05 icariantk

Also, Being zoomed in on object to check some settings and reslice after changing something - Camera auto centers,- it shouldn't because I'm looking at the exact spot I need, and have to get myself back to the needed part.

In other words - Save camera position in preview even after reslicing after changing some settings (Optional button in the settings will do that too.)

haski369 avatar May 17 '24 17:05 haski369

Extra suggestion for these enhancements, the pan/tilt origin is based on the center of the total number of plates. If you have more than one plate, the origin shifts further and further away from what you are looking at. Please include an option to always use the center of the active plate.

ImagineerNL avatar Jun 27 '24 15:06 ImagineerNL

OS could really benefit from view improvements like these.

CCS86 avatar Jul 01 '24 21:07 CCS86

Yes please, the current viewport navigation gives me motion sickness with how you are forced to pinwheel around the center plate instead of where I'm actually looking.

Stormwing01 avatar Sep 24 '24 11:09 Stormwing01

Orca bot: this issue is stale because it has been open for 90 days with no activity.

github-actions[bot] avatar Dec 24 '24 00:12 github-actions[bot]

Bump for unstaleing

icariantk avatar Dec 24 '24 17:12 icariantk