invader
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Free toolkit for Halo: Combat Evolved for creating maps and assets
Will automatically build and release versions when tags like 'x.x.x' are pushed. Can also be run manually to produce a build artifact. Note that the build process is a bit...
We probably want this info in invader-build too. ``` WARNING: effect with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. ```
Invader fails to open the correct tags and will always try and open the tags from the first tags directory.
Applying indentation to the output text would make this easier to quickly identify what tag contains the reference being checked.
It turns out these are more common than I thought thanks to old MEK versions producing these and manually fixing it is giving people grief. This should be simple to...
You will get the following error because it can't find `data`. ``` Data directory "" does not exist Cannot functional compare levels\c10\c10.scenario due to an error: failed to open a...
Add "open location in file browser" to tag context menu so you can quickly access the file in a file browser.
This behavior is inconsistent and smells way too much like a hack done by the original developers, since an image editor can be used to achieve the same thing (similar...
my invader does not work in windows 11. i am trying to open with the administration mode and it does not open. i have checked my permissions with the folders...
If a bitmap tag has no sequences, it should not be allowed to be put in a map. These bitmap tags can crash Halo in some scenarios. Halo isn't very...