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spirv-to-dxbc pipeline for D3D11

Open chyyran opened this issue 1 year ago • 0 comments

Fixes #61

This implements a spirv-to-dxbc pipeline for D3D11, possibly bypassing HLSL -> Fxc completely for compilation of shaders on par with Vulkan speeds

chyyran avatar Feb 27 '24 03:02 chyyran