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spirv-to-dxbc for D3D11

Open chyyran opened this issue 1 year ago • 0 comments

spirv-to-dxil with trimmed inouts is mature enough to not need the SPIRV-Cross fallback on mega bezel, so if we can get spirv-to-dxbc off the ground thats potentially Fxc no longer needed for D3D11.

chyyran avatar Feb 20 '24 05:02 chyyran