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Application scaffolding and utility functionality for Godot games.

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https://github.com/SnoringCatGames/scaffolder/blob/ef78541f5ad58fa9e3efafe21124b475a1c01c2b/src/utils/screen_navigator.gd#L287 Is it : `is_open and !next_screen_was_already_shown` ? From the previous logic `next_screen_was_already_shown` won't be true if `is_open` is false, so `is_open or next_screen_was_already_shown` exits redundant judgments. And from my...

Hey! When installing the plugin via the asset store, the content is placed in the projects root folder. But the icon locations require the path to be `addons/scaffolder/assets`.