UCR
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New Feature: Button To Toggle Button OR Filter To Button
Hello, First of all, what a wonderful, easy-to-use program! I'm really surprised this has been overlooked. I'm trying to find a way to make a toggle action for some of my buttons. (Using the JoyCon control stick button to toggle Sneak in Minecraft) I've considered several ways to program this in. Like if there was a Toggle action in the Button to Button Modifier (or any modifier with a Button Input). Or, since there already is a Toggle in the Button to Filter mapping, just make a Filter to Button Modifier.
In the meantime, I will have to use a shoulder button that I can press with a second finger to enable the action. I tried mapping the JoyCon button to Caps Lock then Caps Lock to Left Shift, but that didn't work, likely because emulated input can't map to emulated output OR the game only senses when the Caps Lock key is pressed but not when Caps Lock is active. Two other features to potentially look at.
This should be implemented as a plugin, I do not think it is possible at the moment
I need this as well. Seems like mapping an axis to arrow keys does not work. When I move the axis a new event is sent, but keeping it stable, it seems like the key is no longer pressed. Tried to emulate arrow keys, then just shift key. I need to move the axis (rudders) to make the keyboard think the key is still down. So I want it to think they key is down until it moves out of the zone. Or some other ways to hold a virtual key down that can hold down a keyboard key.