SlyCooperReloadCoded
SlyCooperReloadCoded
I went ahead and tried this (and d3d8-to-d3d9 because I didn't know that existed) on all the games that I wanted to use this on. Half of them instantly crash...
The DivoGames AirStrike series uses Direct3D8, using d3d8-to-d3d9 causes black boxes instead of shadows in levels where there's barely any geometry. Levels with lots of geometry crash the game. Unreal...
Ah okay, so it's just broken.
This is incredibly hard to get a GS dump of because it almost always happens when moving around, hopefully one of these captured the issue, as I bound it to...
Can confirm. After disabling automatic gamefixes, applying them manually instead, and turning that option on, the textures are corrected. Are readbacks bad?
Something I found that I need to add to this - the texture replacement option can't dump textures properly, even with Framebuffer Conversion enabled: 
Working as intended due to the texture bug anyways. Those textures don't actually look like that ingame, but they dump like that. Additionally, looking at some textures with texture dumping...
I was playing through the game with Framebuffer Conversion enabled because that fixes the issue for now, however I came across another texture that still does it:  Seems not...
That is insane. This game was released on GameCube and Xbox as well, those releases having more content and being overall more polished. I didn't realize it was so unfinished...
The game files were recently cracked open to reveal that every base texture has pre-made mipmaps, they all look completely normal, meaning they're loading and then all this happens to...