SlyCooperReloadCoded

Results 72 comments of SlyCooperReloadCoded

I went ahead and tried this (and d3d8-to-d3d9 because I didn't know that existed) on all the games that I wanted to use this on. Half of them instantly crash...

The DivoGames AirStrike series uses Direct3D8, using d3d8-to-d3d9 causes black boxes instead of shadows in levels where there's barely any geometry. Levels with lots of geometry crash the game. Unreal...

This is incredibly hard to get a GS dump of because it almost always happens when moving around, hopefully one of these captured the issue, as I bound it to...

Can confirm. After disabling automatic gamefixes, applying them manually instead, and turning that option on, the textures are corrected. Are readbacks bad?

Something I found that I need to add to this - the texture replacement option can't dump textures properly, even with Framebuffer Conversion enabled: ![Capture](https://github.com/PCSX2/pcsx2/assets/58268914/cf0d110a-cbd9-4776-8da6-bdebba872d69)

Working as intended due to the texture bug anyways. Those textures don't actually look like that ingame, but they dump like that. Additionally, looking at some textures with texture dumping...

I was playing through the game with Framebuffer Conversion enabled because that fixes the issue for now, however I came across another texture that still does it: ![Capture](https://github.com/PCSX2/pcsx2/assets/58268914/0c7501f3-4e82-4c41-8268-62bf57c815c8) Seems not...

That is insane. This game was released on GameCube and Xbox as well, those releases having more content and being overall more polished. I didn't realize it was so unfinished...

The game files were recently cracked open to reveal that every base texture has pre-made mipmaps, they all look completely normal, meaning they're loading and then all this happens to...