Sludge

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I've also noticed this with simple scenes. It should be possible to rewrite bloom to use a compute shader for down- and upscaling like SPD.

The issue seems to be related to the fact that I create *two* command encoders and submit work to the queue *twice* to display a frame. If I merge both...

Yes, this release is a lot more robust, thanks!

Another API design issue related to this is `Query::single` / `Query::get_single` – here, the shorter method name that users are most likely to go for will `.unwrap()` implicitly. IMO `Query::single`...

I've now tried to set every log file to `/dev/null` in `logging.yaml`, but per-plugin files still get created in the logs folder. A workaround that *does* work, and has no...