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Korok seeds batch import

Open timschneeb opened this issue 2 years ago • 4 comments

Inside the RomFS at Banc/MainField/HiddenKorok and Banc/LargeDungeon/HiddenKorok, there are easy-to-parse byml files with all the Korok coordinates. Maybe it would be a good idea to batch-import them from that data?

MainField.hiddenkorok.yml

LargeDungeon.hiddenkorok.yml

The only problem is that the game uses a different coordinate scale compared to the map in this project. We would need a way to transform those.

timschneeb avatar May 14 '23 00:05 timschneeb

The only problem is that the game uses a different coordinate scale compared to the map in this project. We would need a way to transform those.

honestly, it'd be nice if the co-ordinates sytem on this map could match the actual game's. it could make it easier to look at the coordinate on this map, and then travel to it in game

oscie57 avatar May 14 '23 13:05 oscie57

Ill see what i can do. Cant promise anything though

Slluxx avatar May 14 '23 21:05 Slluxx

@Slluxx were you able to come up with a conversion logic from the game coordinate system to your coordinate system?

pratikbaid3 avatar Jun 08 '23 18:06 pratikbaid3

https://github.com/Slluxx/TOTK-Interactive-Map/issues/32#issuecomment-1643838014

Slluxx avatar Jul 20 '23 12:07 Slluxx