SlincHD
SlincHD
i didn't had this problem with my buid of armorlab ArmorLab.org - v0.1 (2022-07-28) - a3fbea5 Windows - Direct3D11 NVIDIA GeForce RTX 3060
 i tiled a texture in blender generated with armorlab and at the seam lines it isn't fitting on itself wich is wierd
 it looks like the pbr extractor isn't taking tyling in to acount wich breakes textures when you tile it
  it realy isn't good at tyling that is so sad
 ArmorLab.org - v0.1 (2022-10-06) - 0d1fe57 Windows - Direct3D11 NVIDIA GeForce RTX 3060 still dosn't tryle on itself after using the tyling node
yes i got an eror while trying to use LOL Python: Traceback (most recent call last): File "C:\Users\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlendLuxCore\operators\lol\assetbar.py", line 521, in invoke ui_bgl.init_ui_size(context, active_area, active_region) File "C:\Users\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlendLuxCore\draw\lol\viewport.py", line...
thank you very much :D
so with the lates build i was trying to enable it and this time it gave me an error: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\modules\addon_utils.py", line...
thank you @neo2068! it is working now on my pc
 your logo screamed for somthing to be better