SlincHD

Results 16 comments of SlincHD

i didn't had this problem with my buid of armorlab ArmorLab.org - v0.1 (2022-07-28) - a3fbea5 Windows - Direct3D11 NVIDIA GeForce RTX 3060

![image](https://user-images.githubusercontent.com/85231739/181842703-106ddc9e-6dbf-42ff-82de-0611666c6213.png) i tiled a texture in blender generated with armorlab and at the seam lines it isn't fitting on itself wich is wierd

![image](https://user-images.githubusercontent.com/85231739/181843617-bc5dd6e2-1f9e-4ac2-b7ad-a1e53c245251.png) it looks like the pbr extractor isn't taking tyling in to acount wich breakes textures when you tile it

![image](https://user-images.githubusercontent.com/85231739/190453296-54406f8b-4304-4ee6-a5c9-c377a1c51fe6.png) ![image](https://user-images.githubusercontent.com/85231739/190453318-507b7391-946c-4049-87d2-d57ada8cb2dd.png) it realy isn't good at tyling that is so sad

![image](https://user-images.githubusercontent.com/85231739/194425971-7b4038f4-f914-469f-8830-3a2590ddfe47.png) ArmorLab.org - v0.1 (2022-10-06) - 0d1fe57 Windows - Direct3D11 NVIDIA GeForce RTX 3060 still dosn't tryle on itself after using the tyling node

yes i got an eror while trying to use LOL Python: Traceback (most recent call last): File "C:\Users\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlendLuxCore\operators\lol\assetbar.py", line 521, in invoke ui_bgl.init_ui_size(context, active_area, active_region) File "C:\Users\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlendLuxCore\draw\lol\viewport.py", line...

thank you very much :D

so with the lates build i was trying to enable it and this time it gave me an error: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\modules\addon_utils.py", line...

thank you @neo2068! it is working now on my pc

![McCreep](https://github.com/Moo-Ack-Productions/MCprep/assets/85231739/8b9bf94d-82a2-43b1-b00d-17cb263bb404) your logo screamed for somthing to be better