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Experimental framework for Roblox game development

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Roblox added [UnreliableRemoteEvents](https://devforum.roblox.com/t/introducing-unreliableremoteevents/2724155) on november last year and it would be usefull if it was also supported in Proton.

Everytime the code is updated in VS code and syncs to rojo, this error occurs. It can be fixed by disconnecting and reconnecting with Rojo, but this is tedious to...

# Description Here is code that I have used previously for remote throttling. Consider adding `ratePerSec` as a parameter to `new NetEvent` # Code ```typescript import { Players } from...