EnderCore
EnderCore copied to clipboard
Endercore's infinibow interferes with Botania Crystal Bow!
Crystalbow form Botania already has an infinity enchatment in it, i.e. it uses Botania's Mana to conjure Arrows.
Using it with Endercore and infinibow "fix" nullifies Botania's Crystalbow effect, i.e. must have 1 arrow in inventory for the bow to work.
Which version of EnderCore was that? In builds before version 1.7_alpha the core fixes did not work.
Infinibow doesn't use the core mod On Jun 29, 2015 8:01 AM, "MatthiasMann" [email protected] wrote:
Which version of EnderCore was that? In builds before version 1.7_alpha the core fixes did not work.
— Reply to this email directly or view it on GitHub https://github.com/SleepyTrousers/EnderCore/issues/1#issuecomment-116628779 .
This issue is still present in version 0.2.0.31-beta (the current most recent version on curse)
This issue is still present in version 1.7.10-0.2.0.34_beta (now most current version on curse). This issue seems to be caused by The InfiniBow tweak (https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/tweaks/InfiniBow.java) canceling the arrow notched event by default.
Could that check be altered to explicitly check if the held bow is the Crystal Bow as one of the potential conditions in the or statement?
That would likely fix this specific case, but wouldn't fix the general issue. Mods that fire the event but don't require standard arrows would still have an issue.