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Endercore's infinibow interferes with Botania Crystal Bow!

Open Unrepentant-Atheist opened this issue 9 years ago • 6 comments

Crystalbow form Botania already has an infinity enchatment in it, i.e. it uses Botania's Mana to conjure Arrows.

Using it with Endercore and infinibow "fix" nullifies Botania's Crystalbow effect, i.e. must have 1 arrow in inventory for the bow to work.

Unrepentant-Atheist avatar Jun 24 '15 17:06 Unrepentant-Atheist

Which version of EnderCore was that? In builds before version 1.7_alpha the core fixes did not work.

MatthiasMann avatar Jun 29 '15 12:06 MatthiasMann

Infinibow doesn't use the core mod On Jun 29, 2015 8:01 AM, "MatthiasMann" [email protected] wrote:

Which version of EnderCore was that? In builds before version 1.7_alpha the core fixes did not work.

— Reply to this email directly or view it on GitHub https://github.com/SleepyTrousers/EnderCore/issues/1#issuecomment-116628779 .

tterrag1098 avatar Jun 29 '15 16:06 tterrag1098

This issue is still present in version 0.2.0.31-beta (the current most recent version on curse)

natedogith1 avatar Nov 22 '15 22:11 natedogith1

This issue is still present in version 1.7.10-0.2.0.34_beta (now most current version on curse). This issue seems to be caused by The InfiniBow tweak (https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/tweaks/InfiniBow.java) canceling the arrow notched event by default.

natedogith1 avatar Apr 30 '16 00:04 natedogith1

Could that check be altered to explicitly check if the held bow is the Crystal Bow as one of the potential conditions in the or statement?

SynfulChaot avatar May 02 '16 04:05 SynfulChaot

That would likely fix this specific case, but wouldn't fix the general issue. Mods that fire the event but don't require standard arrows would still have an issue.

natedogith1 avatar May 02 '16 05:05 natedogith1