SleepyGemmy
SleepyGemmy
this PR changes the overalls from overwear to an accessory, so you can layer them how you want and wear a jacket over. also turns them into a contained sprite.
this PR clarifies what the two different bone repair options are for. ~this PR removes the duplicate bone repair option, "Mend closed bone", from the bone gel.~ ## changes -...
- "normal" straps are 2 pixels thick instead of 1 pixel thick (masking issue?). - "hidden" straps still show the shoulderpiece (i.e. where the strap goes over the shoulder).
if a generic-style bag is selected that has no coloured sprites, the colour selection should be hidden/unavailable. see #14969 for more information.
- the combat robot emag doesn't work. - the smoke grenade can be loaded infinitely into the grenade launcher and will break the smoke grenade deployer tool.
this PR clarifies the purpose of the extended description available on objects in the game and merges the cult description variable into the antag one. this PR is a continuation...
this PR tweaks the combat robot (i.e. syndicate cyborg/uplink borg). ## changes - renames "Syndicate Cyborg" to "Combat Robot" to better reflect its purpose. - renames "Combat Robot" to "Military...