Mathieu Schroeter
Mathieu Schroeter
To understand the tree, try to extract the AppImage with `./planetblupi-x.y.z.AppImage --appimage-extract` and look at `squashfs-root/usr`.
Planet Blupi uses gettext for the translations and depends of the current locale. When changing of language via the settings screen, it changes the locale internally for the game. Planet...
The CMake build of planetblupi provides the .mo files in the output. If the files are there (like with the AppImage) then the language switching works as expected.
The fix is described here https://www.electronjs.org/docs/latest/api/web-utils and it must be done in react-dropzone because the event is altered in the onDrop callback.  Full path is correct here with that:...
I fixed like this : ```jsx // getFilesFromEvent fileGetter = async (event) => { const {webUtils} = require('electron'); const files = []; const fileList = event.dataTransfer ? event.dataTransfer.files : event.target.files;...
> [@Skywalker13](https://github.com/Skywalker13) except the original issue describes a breaking change where the file object no longer gets passed through ipc correctly. Yes, I admit, I've not read the initial post......
Hello, It's not a surprise for me, and I never tried to run the game on big endian systems. For example I've a FIXME here about big-endian https://github.com/blupi-games/planetblupi/blob/1fb620879c730c05e996a47b6799549e2cb377b1/src/decmap.cxx#L59 I don't...
> I understand you sent as an example the FIXME: colours, but they render properly on big-endian, Good to know, thanks Yes, `decio.cxx` is a good candidate, `event.cxx` too because...