Michael Kutowski
Michael Kutowski
i meant removing unused libraries since webpack always builds node_modules folder each time and unused libraries are just causing it to take longer
The Player can now choose to continue or not. However restarting throws an error after some time with replay saving  you can just press ok and play further but...
believe the inputs are not registered in the menu anymore but when going into the input menu the game doesnt pause
my major difficulty was in detecting anything happening around a garbage block and transfering it to its neighbor garbage blocks. Eventually the only solution that worked for me was to...
little fun note garbage rows that fall on another garbage row dont cause screenshake, but when they fall on normal panels they cause screenshake
this seems to be a rather simpler fix will look tomorow
cant recreate this at all anymore, maybe this was fixed by #352
dont know if this will really be a thing anymore. everyone should comment his code good enough to understand but not good enough for a full fleshed api. id be...
please be more descriptive omenking 😄
https://www.electron.build/auto-update guides: https://medium.com/how-to-electron/how-to-add-auto-updates-to-your-electron-application-an-up-to-date-guide-d62794a0467d - windows autoUpdate seems to be different https://blog.avocode.com/get-that-damn-windows-auto-update-working-on-electron-b60945a6cfdf